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New PvP Trinkets, Paladin Changes, DK Interview: Blue Posts, Interview, Lore



Daily Blue (Blue Notes that matter)


New PvP Trinket in 2.3

There are a few new pvp oriented trinkets for 2.3.
All versions of the trinket have a click effect to gain 1750 max health (kind of like the old lifegiving gem effect), along with a passive effect (your choice of 47 spell damage, 40 spell crit rating, 80 attack power, 40 melee crit rating, or 88 healing).


Any resilience?
Nope, we did the clicky max health instead of resilience in this case (some players are at or nearing the resilience cap already).

Actually, they cost badges of justice, which will also be available off Kara and Zul Aman bosses.

They're open to all classes. The click effects share a cooldown though, so you won't be able to stack that effect.

We like to encourage players to mix it up a little to a reasonable extent. Obviously, I can't argue that you personally will have more total fun if you also do a little PvE to go along with your PvP, but we do feel that for most players it adds up to a better overall play experience.
That being said, you certainly can tank heroics in s2 gear.



2.2.2 PTR comming to an end Oct 2

Hopefully, 2.3 should come very soon.

The 2.2.2 PTR will be closing tomorrow morning at 6AM Pacific time.
We would like to thank everyone who participated in the 2.2.2 PTR and hope to see you all in future PTRs.



Legendary Ranged Weapon

We were planning to implement a Legendary ranged weapon soon, while I’m not sure what class restrictions it will have, I kind of doubt many Rogues or Warriors are going to be able to say that they need it or will use it more than Hunters. Just my crazy thoughts though.


Some PvP statistics: Battlegrounds win/loss percentages

I think it's worth pointing out that generally speaking the win/loss percentages for WSG, AB, EotS generally fall somewhere around 55% to 45% on any given day (with Alliance also represented on the higher side). For example, on North American servers yesterday Alliance won more AB battles than the Horde.

AV has gone through greater swings, with alliance winning as much as 75 to 80% of battles (NA servers again as an example) before patch 2.2 and horde winning about 60% so far after 2.2. That being said, there are a bunch of substantive AV changes going into patch 2.3 that will probably shake things up some more (more details on that sometime this week).



No plan to add a new tier of riding skill in Wrath of the Lich King

We currently don't plan to add another tier of riding skill in Wrath of the Lich King.


Class Specific Flying Mount and Warlocks

We do like adding additional flying mounts to the game, but it has to feel right when we do it. We didn’t want to push for a ground version for the Druid in Azeroth, but waited for the expansion and the Druid Flight Form fit in great. While we have no Warlock specific ones planned, we do plan to continue making them like the Engineering and Cenarion Expedition mounts that are coming soon.


No plans for implementing PvE to PvP Paid Character Transfers

Ive heard rumors that once 2.3 is live, Pve to pvp server transfers will be possible. Can anyone confirm this?

We currently have no plans to implement PvE to PvP Paid Character Transfers.


Death Knight Races

The last update we discussed on this is that all races would be available to be a Death Knight. This is still up the air though and could change, but we'll have to wait and see.



Rumored Additional Paladin 2.3 Changes

The following infos had originally appeared on the EU paladin class forum from a blue (so official) and then was misteriously deleted. Anyway, here are the changes:

•(NEW SPELL)Blessing of Defiance - Greatly increase Paladin's block value. Detail Coming Soon
•(NEW SPELL)Seal Of Protection -5 minutes cooldown Temporarily increase total Paladin Hit Points.Unleashing this Seal's will judge an enemy,decreasing all damage done by judged target. Detail Coming soon
•The Tier 4, Tier 5, Tier6 and all Gladiator Sets have had their Spell Damage removed and the points have been reinvested in other stats, such as Strength and Critical Strike Rating.
•Precision(Protection): Now increase chance to hit with spell as well
•SpellWarding(Protection): Now reduce damage taken by spell by 3/6% instead of 2/4%.
•Weapon Expertise(Protection): In addiction to current effect now Increase Paladin Total hit points by 3/6/9/12/15 per level and convert 1/2/3/4/5% of all damage received in mana.
•Two-Handed Weapon Specialization (Retribution) now also reduces threat caused while wielding a Two-Handed Weapon by 8/16/25%.
•Vengeance (Retribution) duration increased from 15 to 30 seconds and now increases Healing done as well.
•Seal of Command (Retribution) now does 85% Weapon Damage, but is no longer affected by Spell damage.
•Judgement of Command (Retribution) now does holy damage equal to 25% of your Attack Power and 50% when the target is stunned or disoriented and is no longer affected by Spell Damage.
•Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds and does 110% weapon damage instead of weapon damage plus 40% of your Holy Spell damage.


Death Knight Interview and Lore

Blizzard published an interview about the Death Knight class with the developers, along with a page on lore.
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7 December  7 December @ 2010-10-04 23:25:04


When will be released Catalysm?  When will be released Catalysm? @ 2010-01-24 18:39:53


Me too  Me too @ 2008-11-06 02:26:17


Preordered on Amazon allready and I hope they wont let me down  Preordered on Amazon allready and I hope they wont let me down @ 2008-11-06 02:23:29


Just 6 more days to wait....  Just 6 more days to wait.... @ 2008-11-06 02:22:45





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