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Credits: Anaea of Aerie Peak

Crowd Control Macros

/cast [harm] Shackle Undead
/stopmacro [noharm]
/p Shackling %t! DO NOT TOUCH!

This macro will cast Shackle Undead if the target is hostile. It will then tell the party that you're shacking the target. The stopmacro line will prevent the announcement if the target is not hostile, cutting down on unnecessary spam. However, I think you'll still get a /p message if you attempt to cast shackle undead on a non-valid target.

macro 1: /focus
macro 2: /cast [target=focus] Shackle Undead

Braks' Focus Combo Macro (ty Braks!) allows you to set your focus and bind a spell directly to that focus. You should be able to cast the second spell without ever losing your current target. If used with a heal spell instead of shackle, this should also be very helpful for MT/Raid healing.

Healing Macros

/cast [help] Greater Heal
/stopmacro [nohelp]
/p Healing %t

This simple macro will cast Greater Heal (the highest rank you have) if the target is friendly, and alert the party about whom you're healing. It will stop the announcement if the target is not friendly.

/cast [modifier:alt,target=player] Flash Heal; [help] Flash Heal
/p Healing %t

This macro checks to see if you have the "alt" key selected - if you do, then it casts Flash Heal on yourself. If you do not, it wil cast Flash Heal on your friendly target. It also announces to the party whom you're healing. This is the most complex one I've written without a template, so beware. :)

/cast [target=none] Flash Heal

From what I've read in Neuro's thread, this macro - without losing your current target - loads the spell "Flash Heal" and gives you the little blue glowy glove to choose a target. You use the glove to click on someone, cast the spell - and you've never lost your main target. Say you've got your MT in spam heal mode and squishy DPSer runs up saying "Healz Pls." Well now you can throw him a quick boost without losing precious time cycling back to your MT.

Combat Macros

/castsequence reset=combat/target Mind Blast, Shadow Word: Pain

This macro uses the new "cast sequence" ability - yay more bar space! When you first click it, it should cast Mind Blast - when you click the button again, it will cast Shadow Word: Pain. The sequence will reset to Mind Blast if the player drops out of combat, or chooses a different target.

(I'd love to figure out how to pop a PW:S in there after the Mind Blast, but I don't know if you can change targets mid-sequence. Come to think of it... it might just work on its own if you enable the "self-cast" feature in your Advanced Interface Options.)

/cast [nochanneling:Mind Flay] Mind Flay

Llenyd's macro (ty Llenyd!) should cast Mind Flay only if you are not currently already channeling Mind Flay. For those "duh" moments. :)

/castsequence reset=170 Inner Focus, Devouring Plague

Idejder's Devouring Plague macro is a good example of the timed reset macro (ty, Idejder!) . This macro will, on the first button press, cast Inner Focus. On the second press, it will cast Devouring Plague. The sequence resets after Devouring Plague, or if enough time passes between button presses (170).

/cast [combat] Pain Suppression; [nocombat] Resurrection

Idejder's macro here will check combat status - if the player is in combat then the macro casts Pain Suppression. If not, the macro casts Resurrection. The new macro language treats the semi-colon - ; - as an "or" statement, allowing you to have multiple actions in your macro that depend upon the conditions.

Miscellaneous Macros

/cast Power Infusion
/script local n,r=UnitName"target";if(r)then n=n.."-"..r;end;SendChatMessage("Power Infused.","WHISPER",nil,n)

This is the update for Tanara's "PI Whisper Notification to Target " macro. Confirmed by Prays and Spoon.

/castsequence [target=player] Zandalarian Hero Charm, Power Infusion

This is Tanara's "Top Trinket +PI" macro. Trinket slots will not be a valid term in the "/castsequence" macros - you'll have to specify the item name like the one in italics here. If I remember right, the name is case sensitive but only has to be long enough so that the term isn't ambiguous. For example, "Conjured" could call conjured water or conjured cinnamon roll. You would have to write out to "Conjured Cinn" to get the term non-ambiguous.

I wrote Tanara's macro as a sequence so that if the trinket was on cooldown, then the Power Infusion wouldn't cast. There's no way to "use spell if item is not on cooldown" in the new scripting language - the developers deliberately removed that functionality. So I can't translate those other cooldown macros for you. :) Remember, you'll have to press the button twice (with no failure) to get the Power Infusion spell cast.

/use Zandalarian Hero Charm
/cast [target=player] Power Infusion
/cast [target=player] Inner Focus

Spoon's BAM macro (ty Spoon!) should use the Hero Charm if it's not on cooldown, then cast Power Infusion, then cast Inner Focus - all with one click. It differs from the above macro in that there's no cooldown check. If the Hero Charm is on cooldown, you'll just receive an error message but the rest of the spells will execute.

/cast [target=mouseover] Dispel Magic

Sylphael's macro (ty, Sylphael!) will cast dispel magic on whatever target your mouse is presently hovering over. So if you bind it to a mouse button and hit that button while hovering over a character, you'll cast dispel on that character. Anyone else thinking "Shazzrah!"?

/cast [modifier:alt] Prayer of Shadow Protection; Shadow Protection(Rank 3)
/cast [modifier:alt] Greater Heal(Rank 1); Greater Heal(Rank 6)
/cast [modifier:alt] Holy Nova(Rank 1); Holy Nova(Rank 6)

Spoon's spacesaver macros - now your low ranked or single-cast spell can be the same button as your high ranked. All you'll have to do is hold the alt key to toggle between them.

Other set of macros 2.0

Basic Self or Target Buff/Heal
This automatically selects yourself as the target of a buff or heal if no target is selected or the current target is not a friendly target. If the current target is friendly, the spell will be cast on the current target. Will target last enemy.
Automatically casting on self if there's no target or the target is non-friendly is now an option in the regular UI. Targetting last enemy is no longer a macro option - the only target macros now available are /targetlasttarget (which can't check enemy status) and /targetenemy (which only selects the nearest enemy).

Best Power Word: Fortitude
Cast the appropriate rank of Power Word: Fortitude on yourself or a selected player based upon level.
This is going to be a default function in 2.0 - all buff and healing spells will automatically grade according to the level of the friendly target.

Best Divine Spirit
Best Shadow Protection

Shadow of Protection - Party
This will cycle through yourself/group and buff the next person that needs Shadow Protection.
Macros will no longer be able to tell you if the buff is present or not; therefore, you might as well just Cntrol+Tab through everyone and buff. If you're impatient :) I think the new macro would look like this:

/cast Shadow Protection

Keep spamming that and it should (!) cycle through your party casting the buff.

Check & Chain Cast Buffs
This will cast each buff listed, (Fortitude, Divine Spirit, Shadow Protection), one per key press, after checking for the buff to be present on the target or (player).
The new macro system will not check to see if the target has the buff or not, but you can still do the cast sequence. That would look like:

/castsequence [nocombat] reset=combat/target Power Word: Fortitude, Divine Spirit, Shadow Protection

There's a check in there to make sure you're not in combat (you'll want to save your mana in that case) and the sequence resets if your combat state or target changes.

Holy PvP: Shield / InnerFire / Renew
This combines the important defenses into one button and casts any that aren't present. The only caveat is if the shield goes down before the weakened soul is over, this may stall and give an error, but will continue to cast the other missing buffs.
This same macro can be written but with a different result. Now, if weakened soul is present and you get an error message, the casting sequence will stall until PW:S is succssfully cast. It would look like this:

/castsequence reset=combat/shift Power Word: Shield, Inner Fire, Renew

The sequence resets if your combat state changes, or if you press the shift key while clicking the button. I think there might be a way to continue the sequence if the first spell fails - something involving three different /cast functions in the macro. However, PW:S activates the global cooldown and so you need some kind of delay between PW:S, Inner Fire, and Renew. I don't know how to do that. :)

Self Target Cast
This is the basic self target macro, selects yourself and shields you without losing your target. Can be used with any other spell. Depending on your play style, remove or change the last part to: ClearTarget() or TargetLastEnemy()
TargetLastEnemy no longer functions, but you don't need it anyway.

/cast [target=player] Power Word: Shield

You shouldn't lose your target with that macro.

Instant Shield
This is the shield macro to use in an emergency. If you are in the middle of a spell with a long cast time and are under attack and need to shield someone or yourself, this will cancel the current spell, then hit the button again to cast the shield. Hopefully you'll be saved and can continue to cast the needed spells. (Must be part of your party)

/cast [help] Power Word: Shield; [target=targettarget] Power Word: Shield

This will stop the current spell and cast PW:S on your target if it is friendly, or (if that fails) it will cast PW:S on your target's target.

This is an instant shield for only yourself without losing your current target.

/cast [target=player] Power Word: Shield

Best Shield
Cast the appropriate rank of Shield on the player selected based upon level, and targets your last target.
Automated in 2.0

Shield or Renew
This casts PW:S on yourself if you don't have PW:S and you don't have Weakened Soul, otherwise it casts Renew.
Macros can no longer check the buff states of players or party members.

Basic Inner Fire
This is the basic self target macro, selects yourself and casts highest rank of Inner Fire without losing your target.
Inner Fire, because you can only cast it on yourself, won't change your target if you just click on the spell. You should be able to Fire yourself up without any trouble. But if you wanted to do it the hard way...

/cast [target=player] Inner Fire

Inner Fire & Attack
Prior to patch 1.10 there used to be a handy addon called AutoInnerFire that checked if Inner Fire was up and cast it every time you moved if it wasnt. Those days are gone so youre going to need to cast it yourself. Realistically, the only time you need your AC maxed out is during melee, so you should link Inner Fire to a melee hotkey. You can pick your stave/mace attack or wand shoot, but since its a PITA to cast spells while you are wanding, I'd recommend the stave/mace attack hotkey. Every time you enter melee, hit your attack hotkey and you'll automatically cast Inner Fire.

This will cast Inner Fire if it isn't up and will have attack always on, unless you use the alt key, in which case it will toggle the attack. This could replace the attack button, but will not show the attack key hightlight.

Since macros can no longer check to see if the Inner Fire spell is on, this might be most useful as a modifier-based macro. I'm going to write it so that if you press "ctrl" + attack macro, you'll cast Inner Fire and then attack. If you don't press control, it should attack as normal. (I think. :) )

/cast [modifier:ctrl] Inner Fire

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7 December  7 December @ 2010-10-04 23:25:04

When will be released Catalysm?  When will be released Catalysm? @ 2010-01-24 18:39:53

Me too  Me too @ 2008-11-06 02:26:17

Preordered on Amazon allready and I hope they wont let me down  Preordered on Amazon allready and I hope they wont let me down @ 2008-11-06 02:23:29

Just 6 more days to wait....  Just 6 more days to wait.... @ 2008-11-06 02:22:45

Cataclysm pre-order!

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